![]() ![]() The teleporters had a handle to activate the sphere and then a button to teleport to some other part of the world. The general thread of the game was to first enable access between domes (until then their surfaces worked like force fields instead of passages) and then use a multitude of teleporter spheres scattered throughout the world. ![]() After unlocking a few doors and getting the trolley running on the rails, the general puzzle mechanic was almost always finding and opening more stuff.Īctual stationary puzzles were far between, but they did turn up on a rare occasion. The world got quite enormous when there were three alien domes to navigate between. It could have been done in about 12-15 hours, but I was stuck for several hours on a couple of occasions. It took me about 20-21 hours to complete this game. ![]() I had to figure out almost everything on my own. No humans, except C.W., who only mentioned very broad tasks through a door window whenever I had made substantial progress. A cute network of trolley rails were intersecting it all, and there were a lot of locked doors. In this game, the big domes replaced the ages (or islands) in Myst, but they were just as environmentally diverse, and the world got bigger and more prone to me getting stuck, the more doors I unlocked.Īfter a quick abduction I arrived in a sandy canyon with bubbly pieces of human structures from various points of recent human history. Cyan Worlds didn’t stray away from their field of excellence. Although Obduction has its own story that doesn’t have anything in common with Myst, it didn’t take long before I discovered that it was very much a spiritual kinsgame. I was a backer when it was announced as a Kickstarter campaign a few years ago. This was a non-linear first person adventure made by the creators of Myst and its many sequels. Developer: Cyan Worlds | Released: 2016 | Genre: Adventure, First Person ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |